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* Created by döme on 04.08.2009.
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uniform mat4 projectionMatrix;
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uniform mat4 modelviewMatrix;
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uniform mat4 normalMatrix;
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uniform mat4 textureMatrix;
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attribute vec3 position;
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attribute vec3 normal;
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attribute vec2 texcoord;
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gl_Position = projectionMatrix*modelviewMatrix*vec4(position,1.0);
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epos = modelviewMatrix*vec4(position,1.0);
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N = (normalMatrix*vec4(normal, 0.0)).xyz;
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tx0 = (textureMatrix*vec4(texcoord, 0.0, 1.0)).xy;