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(root)/iphone/tappity : /notes/jigs-notes.txt (revision 46)

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Line Revision Contents
1 42
make snapping more lenient? increased to 8px radius and +-15°
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one-touch rotation needs tweaking
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slow on iphone 3g -> reduce triangle count?
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 -> seems to be ok with release build
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make bigger lumps fall through to the back
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maybe show number of pieces?
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snapping problems?
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cropping images? the built-in editor sucks
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[00:12]  <NCarter> I think it'd be nice if single pieces were slightly darker or something.
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[00:12]  <NCarter> Otherwise, with an image that is largely flat colours, it's quite difficult to distinguish them from the big part.
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snap to bigger lump? piece now snap so that the "selected" piece moves to align with the non-selected piece, disregarding size
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STRAIGHT SKELETON:
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spoke, source, front are the three different lines
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starting with a simple, non-convex polygon spokes need to be intersected with fronts, in the order of "distance".
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the movement of fronts is always perpendicular to their direction, and this can be exploited to compute when a given front and ray will intersect, which is in turn needed to compute when a given source-spokes-front trapezoid will intersect another.
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TODO:
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about/credits
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tips on game
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link to website
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show time when puzzle was completed
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shake to make big pieces fall through, shuffle a bit
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sounds
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"shadows"
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visual cues
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zooming not reset with new game
43 46
zoom piece when rotating?
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