1
make snapping more lenient? increased to 8px radius and +-15°
3
one-touch rotation needs tweaking
5
slow on iphone 3g -> reduce triangle count?
6
-> seems to be ok with release build
9
make bigger lumps fall through to the back
11
maybe show number of pieces?
15
cropping images? the built-in editor sucks
17
[00:12] <NCarter> I think it'd be nice if single pieces were slightly darker or something.
18
[00:12] <NCarter> Otherwise, with an image that is largely flat colours, it's quite difficult to distinguish them from the big part.
21
snap to bigger lump? piece now snap so that the "selected" piece moves to align with the non-selected piece, disregarding size
25
spoke, source, front are the three different lines
27
starting with a simple, non-convex polygon spokes need to be intersected with fronts, in the order of "distance".
29
the movement of fronts is always perpendicular to their direction, and this can be exploited to compute when a given front and ray will intersect, which is in turn needed to compute when a given source-spokes-front trapezoid will intersect another.
37
show time when puzzle was completed
38
shake to make big pieces fall through, shuffle a bit
42
zooming not reset with new game
43
zoom piece when rotating?