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// Created by döme on 05.08.2009.
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// Copyright 2009 __MyCompanyName__. All rights reserved.
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#import <Foundation/Foundation.h>
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void SimpleBezierPathToPolyline(CGPathRef cpath, CGPoint** outPoints, size_t* numOutPoints);
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VertexArray* TriangulateOutline(CGPoint* inPoints, size_t numInPoints);
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CGPoint* createOutline(CGPoint* points, size_t numPoints, float thickness);
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NSData* BezierPathToData(CGPathRef cpath);
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CGPathRef CreateBezierPathFromData(NSData* data);
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kThickenStopOnFirstSplit = 1,
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kThickenNoSplitting = 2,
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VertexArray* ThickenOutline(CGPoint* inPoints, size_t numInPoints, float thickness, int flags);