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// NewGameViewController.m
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// Created by döme on 11.08.2009.
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// Copyright 2009 __MyCompanyName__. All rights reserved.
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#import "NewGameViewController.h"
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#import "JigsawViewController.h"
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@implementation NewGameViewController
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// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
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- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
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if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
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// Custom initialization
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- (void) updateInterface
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NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
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[sizeSlider setValue: [defaults floatForKey: NewJigsawDensityKey]];
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[imageWell setImage: [UIImage imageWithData: [defaults objectForKey: NewJigsawImageKey]]];
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// [imageWell setImage: [UIImage imageWithData: [defaults objectForKey: NewJigsawImageKey]]];
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[sliderBackground setImage: [UIImage imageNamed: @"dark-gradient-480.png"]];
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[sliderBackground setFillView: YES];
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[sliderBackground setBorderWidth: 0.0f];
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[sliderBackground setCornerRadius: 0.0f];
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[pickerBackground setImage: [UIImage imageNamed: @"dark-gradient-480.png"]];
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[pickerBackground setFillView: YES];
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[pickerBackground setBorderWidth: 0.0f];
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[pickerBackground setCornerRadius: 0.0f];
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[buttonsBackground setImage: [UIImage imageNamed: @"dark-gradient-480.png"]];
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[buttonsBackground setFillView: YES];
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[buttonsBackground setBorderWidth: 0.0f];
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[buttonsBackground setCornerRadius: 0.0f];
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[sizeSlider setThumbImage: [UIImage imageNamed:@"darkslide-button.png"] forState:UIControlStateNormal];
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[sizeSlider setMinimumTrackImage: [[UIImage imageNamed: @"darkslide-full.png"] stretchableImageWithLeftCapWidth: 5 topCapHeight: 0] forState:UIControlStateNormal];
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[sizeSlider setMaximumTrackImage:[[UIImage imageNamed: @"darkslide-empty.png"] stretchableImageWithLeftCapWidth: 5 topCapHeight: 0] forState:UIControlStateNormal];
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// Implement loadView to create a view hierarchy programmatically, without using a nib.
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// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
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// Override to allow orientations other than the default portrait orientation.
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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// Return YES for supported orientations
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return (interfaceOrientation == UIInterfaceOrientationPortrait);
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- (void)didReceiveMemoryWarning {
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// Releases the view if it doesn't have a superview.
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[super didReceiveMemoryWarning];
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// Release any cached data, images, etc that aren't in use.
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- (void)viewDidUnload {
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// Release any retained subviews of the main view.
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// e.g. self.myOutlet = nil;