144
+ (VertexArray*) sharedQuad
146
static VertexArray* va = nil;
149
va = [[VertexArray alloc] init];
153
va->vertices = calloc(va->numVertices, sizeof(*va->vertices));
155
va->vertices[0].pos[0] = 1.0;
156
va->vertices[0].pos[1] = -1.0;
157
va->vertices[0].normal[2] = 1.0;
158
va->vertices[0].texcoord[0] = 1.0;
159
va->vertices[0].texcoord[1] = 0.0;
160
va->vertices[1].pos[0] = 1.0;
161
va->vertices[1].pos[1] = 1.0;
162
va->vertices[1].normal[2] = 1.0;
163
va->vertices[1].texcoord[0] = 1.0;
164
va->vertices[1].texcoord[1] = 1.0;
165
va->vertices[3].pos[0] = -1.0;
166
va->vertices[3].pos[1] = 1.0;
167
va->vertices[3].normal[2] = 1.0;
168
va->vertices[3].texcoord[0] = 0.0;
169
va->vertices[3].texcoord[1] = 1.0;
170
va->vertices[2].pos[0] = -1.0;
171
va->vertices[2].pos[1] = -1.0;
172
va->vertices[2].normal[2] = 1.0;
173
va->vertices[2].texcoord[0] = 0.0;
174
va->vertices[2].texcoord[1] = 0.0;
177
va->mode = GL_TRIANGLE_STRIP;
144
182
+ (VertexArray*) sharedSphere
146
184
static VertexArray* va = nil;