//
//  ESShader.h
//
//  Created by döme on 08.08.2009.
//

/*
 * Copyright (c) 2009 Doemoetoer Gulyas.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */


#import <Foundation/Foundation.h>

#import <OpenGLES/EAGL.h>
#import "geometry.h"

#define POSITION_ATTRIB_INDEX	0
#define NORMAL_ATTRIB_INDEX		1
#define TEXCOORD_ATTRIB_INDEX	2

#define PROJECTION_MATRIX_INDEX		0
#define MODELVIEW_MATRIX_INDEX		1
#define NORMAL_MATRIX_INDEX			2


@interface ESShader : NSObject
{

}

+ (id) allocShader;

- (void) bindShader;

- (void) setModelviewMatrix: (m16*) m;
- (void) setProjectionMatrix: (m16*) m;
- (void) setTextureMatrix: (m16*) m;

- (void) setColorRed: (float) r green: (float) r blue: (float) b alpha: (float) a;

@end


