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| Line | Revision | Contents |
| 1 | 5 | // |
| 2 | // VertexArray.m |
|
| 3 | // |
|
| 4 | // Created by döme on 28.07.2009. |
|
| 5 | // |
|
| 6 | ||
| 7 | 54 | /* |
| 8 | * Copyright (c) 2009 Doemoetoer Gulyas. |
|
| 9 | * All rights reserved. |
|
| 10 | * |
|
| 11 | * Redistribution and use in source and binary forms, with or without |
|
| 12 | * modification, are permitted provided that the following conditions |
|
| 13 | * are met: |
|
| 14 | * 1. Redistributions of source code must retain the above copyright |
|
| 15 | * notice, this list of conditions and the following disclaimer. |
|
| 16 | * 2. Redistributions in binary form must reproduce the above copyright |
|
| 17 | * notice, this list of conditions and the following disclaimer in the |
|
| 18 | * documentation and/or other materials provided with the distribution. |
|
| 19 | * 3. The name of the author may not be used to endorse or promote products |
|
| 20 | * derived from this software without specific prior written permission. |
|
| 21 | * |
|
| 22 | * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR |
|
| 23 | * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
|
| 24 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
|
| 25 | * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, |
|
| 26 | * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT |
|
| 27 | * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
|
| 28 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
|
| 29 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
| 30 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
|
| 31 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
| 32 | */ |
|
| 33 | ||
| 34 | 20 | #import <OpenGLES/ES2/gl.h> |
| 35 | 70 | #import <OpenGLES/ES2/glext.h> |
| 36 | 20 | |
| 37 | 83 | #import <malloc/malloc.h> |
| 38 | ||
| 39 | 5 | #import "VertexArray.h" |
| 40 | ||
| 41 | 20 | #import "ESShader.h" |
| 42 | ||
| 43 | 5 | @implementation VertexArray |
| 44 | ||
| 45 | 73 | static inline size_t _sizeofFormat(int format) |
| 46 | { |
|
| 47 | switch(format) |
|
| 48 | { |
|
| 49 | case VA_FORMAT_POS3F: |
|
| 50 | return sizeof(Position3f); |
|
| 51 | case VA_FORMAT_POS3F_TEX2F: |
|
| 52 | return sizeof(PositionTex3f2f); |
|
| 53 | 86 | case VA_FORMAT_POS3F_COL4B_TEX2F: |
| 54 | return sizeof(PositionColorTex3f4b2f); |
|
| 55 | 73 | case VA_FORMAT_POS3F_NORMAL3F_TEX2F: |
| 56 | return sizeof(PositionNormalTex3f3f2f); |
|
| 57 | default: |
|
| 58 | return -1; |
|
| 59 | } |
|
| 60 | } |
|
| 61 | ||
| 62 | - (size_t) sizeofFormat |
|
| 63 | { |
|
| 64 | return _sizeofFormat(vertexFormat); |
|
| 65 | } |
|
| 66 | ||
| 67 | 5 | + (VertexArray*) coneWithFraction: (float) fraction |
| 68 | { |
|
| 69 | 94 | VertexArray* va = [[VertexArray alloc] init]; |
| 70 | 5 | |
| 71 | 42 | size_t divisions = 72; |
| 72 | 5 | |
| 73 | 73 | |
| 74 | |
|
| 75 | 5 | va->numVertices = (divisions+1)*2; |
| 76 | 73 | PositionNormalTex3f3f2f* vertices = calloc(va->numVertices,sizeof(*vertices)); |
| 77 | va->_vertices = vertices; |
|
| 78 | va->vertexFormat = VA_FORMAT_POS3F_NORMAL3F_TEX2F; |
|
| 79 | ||
| 80 | 5 | for (size_t i = 0; i <= divisions; ++i) |
| 81 | { |
|
| 82 | float t = (float)i/(float)divisions; |
|
| 83 | float alpha = t*2.0*M_PI; |
|
| 84 | float sina = sinf(alpha); |
|
| 85 | float cosa = cosf(alpha); |
|
| 86 | |
|
| 87 | 73 | vertices[2*i].pos[0] = cosa; |
| 88 | vertices[2*i].pos[1] = sina; |
|
| 89 | vertices[2*i].pos[2] = 0.0; |
|
| 90 | vertices[2*i+1].pos[0] = (1.0-fraction)*cosa; |
|
| 91 | vertices[2*i+1].pos[1] = (1.0-fraction)*sina; |
|
| 92 | vertices[2*i+1].pos[2] = fraction; |
|
| 93 | ||
| 94 | vertices[2*i].normal[0] = cosa*M_SQRT1_2; |
|
| 95 | vertices[2*i].normal[1] = sina*M_SQRT1_2; |
|
| 96 | vertices[2*i].normal[2] = M_SQRT1_2; |
|
| 97 | vertices[2*i+1].normal[0] = cosa*M_SQRT1_2; |
|
| 98 | vertices[2*i+1].normal[1] = sina*M_SQRT1_2; |
|
| 99 | vertices[2*i+1].normal[2] = M_SQRT1_2; |
|
| 100 | ||
| 101 | vertices[2*i].texcoord[0] = 1.0-t; |
|
| 102 | vertices[2*i].texcoord[1] = 0.0; |
|
| 103 | vertices[2*i+1].texcoord[0] = 1.0-t; |
|
| 104 | vertices[2*i+1].texcoord[1] = 1.0; |
|
| 105 | 5 | } |
| 106 | |
|
| 107 | va->mode = GL_TRIANGLE_STRIP; |
|
| 108 | ||
| 109 | return va; |
|
| 110 | } |
|
| 111 | ||
| 112 | 70 | static VertexArray* cylinderva = nil; |
| 113 | ||
| 114 | 5 | + (VertexArray*) sharedCylinder |
| 115 | { |
|
| 116 | 70 | VertexArray* va = cylinderva; |
| 117 | 5 | if (!va) |
| 118 | { |
|
| 119 | va = [[VertexArray alloc] init]; |
|
| 120 | 70 | cylinderva = va; |
| 121 | 42 | size_t divisions = 72; |
| 122 | 5 | |
| 123 | va->numVertices = (divisions+1)*2; |
|
| 124 | 73 | PositionNormalTex3f3f2f* vertices = calloc(va->numVertices,sizeof(*vertices)); |
| 125 | va->_vertices = vertices; |
|
| 126 | va->vertexFormat = VA_FORMAT_POS3F_NORMAL3F_TEX2F; |
|
| 127 | |
|
| 128 | 5 | for (size_t i = 0; i <= divisions; ++i) |
| 129 | { |
|
| 130 | float t = (float)i/(float)divisions; |
|
| 131 | float alpha = t*2.0*M_PI; |
|
| 132 | float sina = sinf(alpha); |
|
| 133 | float cosa = cosf(alpha); |
|
| 134 | |
|
| 135 | 73 | vertices[2*i].pos[0] = cosa; |
| 136 | vertices[2*i].pos[1] = sina; |
|
| 137 | vertices[2*i].pos[2] = 1.0; |
|
| 138 | vertices[2*i+1].pos[0] = cosa; |
|
| 139 | vertices[2*i+1].pos[1] = sina; |
|
| 140 | vertices[2*i+1].pos[2] = -1.0; |
|
| 141 | ||
| 142 | vertices[2*i].normal[0] = cosa; |
|
| 143 | vertices[2*i].normal[1] = sina; |
|
| 144 | vertices[2*i].normal[2] = 0.0; |
|
| 145 | vertices[2*i+1].normal[0] = cosa; |
|
| 146 | vertices[2*i+1].normal[1] = sina; |
|
| 147 | vertices[2*i+1].normal[2] = 0.0; |
|
| 148 | ||
| 149 | vertices[2*i].texcoord[0] = t; |
|
| 150 | vertices[2*i].texcoord[1] = 0.0; |
|
| 151 | vertices[2*i+1].texcoord[0] = t; |
|
| 152 | vertices[2*i+1].texcoord[1] = 1.0; |
|
| 153 | 5 | } |
| 154 | } |
|
| 155 | |
|
| 156 | va->mode = GL_TRIANGLE_STRIP; |
|
| 157 | return va; |
|
| 158 | } |
|
| 159 | ||
| 160 | 70 | static VertexArray* diskva = nil; |
| 161 | ||
| 162 | 5 | + (VertexArray*) sharedDisk |
| 163 | { |
|
| 164 | 70 | VertexArray* va = diskva; |
| 165 | 5 | if (!va) |
| 166 | { |
|
| 167 | va = [[VertexArray alloc] init]; |
|
| 168 | 70 | diskva = va; |
| 169 | 5 | |
| 170 | 42 | unsigned divisions = 72; |
| 171 | 5 | |
| 172 | va->numVertices = (divisions+1) + 1; |
|
| 173 | 73 | PositionNormalTex3f3f2f* vertices = calloc(va->numVertices,sizeof(*vertices)); |
| 174 | va->_vertices = vertices; |
|
| 175 | va->vertexFormat = VA_FORMAT_POS3F_NORMAL3F_TEX2F; |
|
| 176 | 5 | |
| 177 | 73 | vertices->pos[0] = 0.0; |
| 178 | vertices->pos[1] = 0.0; |
|
| 179 | vertices->pos[2] = 0.0; |
|
| 180 | vertices->normal[0] = 0.0; |
|
| 181 | vertices->normal[1] = 0.0; |
|
| 182 | vertices->normal[2] = 1.0; |
|
| 183 | vertices->texcoord[0] = 0.5; |
|
| 184 | vertices->texcoord[1] = 0.5; |
|
| 185 | 5 | for (size_t i = 0; i <= divisions; ++i) |
| 186 | { |
|
| 187 | float t = (float)i/(float)divisions; |
|
| 188 | float alpha = t*2.0*M_PI; |
|
| 189 | float sina = sinf(alpha); |
|
| 190 | float cosa = cosf(alpha); |
|
| 191 | |
|
| 192 | 73 | vertices[i+1].pos[0] = cosa; |
| 193 | vertices[i+1].pos[1] = sina; |
|
| 194 | vertices[i+1].pos[2] = 0.0; |
|
| 195 | ||
| 196 | vertices[i+1].normal[0] = 0.0; |
|
| 197 | vertices[i+1].normal[1] = 0.0; |
|
| 198 | vertices[i+1].normal[2] = 1.0; |
|
| 199 | ||
| 200 | vertices[i+1].texcoord[0] = 0.5 + 0.5*cosa; |
|
| 201 | vertices[i+1].texcoord[1] = 0.5 - 0.5*sina; |
|
| 202 | 5 | } |
| 203 | } |
|
| 204 | |
|
| 205 | va->mode = GL_TRIANGLE_FAN; |
|
| 206 | return va; |
|
| 207 | } |
|
| 208 | ||
| 209 | 70 | static VertexArray* quadva = nil; |
| 210 | ||
| 211 | 23 | + (VertexArray*) sharedQuad |
| 212 | { |
|
| 213 | 70 | VertexArray* va = quadva; |
| 214 | 23 | if (!va) |
| 215 | { |
|
| 216 | va = [[VertexArray alloc] init]; |
|
| 217 | 70 | quadva = va; |
| 218 | 23 | |
| 219 | va->numVertices = 4; |
|
| 220 | 73 | PositionNormalTex3f3f2f* vertices = calloc(va->numVertices, sizeof(*vertices)); |
| 221 | va->_vertices = vertices; |
|
| 222 | va->vertexFormat = VA_FORMAT_POS3F_NORMAL3F_TEX2F; |
|
| 223 | /* |
|
| 224 | va->numIndices = 4; |
|
| 225 | va->indices = calloc(sizeof(*va->indices), va->numIndices); |
|
| 226 | for (size_t i = 0; i < 4; ++i) |
|
| 227 | va->indices[i] = i; |
|
| 228 | */ |
|
| 229 | 23 | |
| 230 | 73 | vertices[0].pos[0] = 1.0; |
| 231 | vertices[0].pos[1] = -1.0; |
|
| 232 | vertices[0].normal[2] = 1.0; |
|
| 233 | vertices[0].texcoord[0] = 1.0; |
|
| 234 | vertices[0].texcoord[1] = 0.0; |
|
| 235 | vertices[1].pos[0] = 1.0; |
|
| 236 | vertices[1].pos[1] = 1.0; |
|
| 237 | vertices[1].normal[2] = 1.0; |
|
| 238 | vertices[1].texcoord[0] = 1.0; |
|
| 239 | vertices[1].texcoord[1] = 1.0; |
|
| 240 | vertices[3].pos[0] = -1.0; |
|
| 241 | vertices[3].pos[1] = 1.0; |
|
| 242 | vertices[3].normal[2] = 1.0; |
|
| 243 | vertices[3].texcoord[0] = 0.0; |
|
| 244 | vertices[3].texcoord[1] = 1.0; |
|
| 245 | vertices[2].pos[0] = -1.0; |
|
| 246 | vertices[2].pos[1] = -1.0; |
|
| 247 | vertices[2].normal[2] = 1.0; |
|
| 248 | vertices[2].texcoord[0] = 0.0; |
|
| 249 | vertices[2].texcoord[1] = 0.0; |
|
| 250 | 23 | } |
| 251 | |
|
| 252 | va->mode = GL_TRIANGLE_STRIP; |
|
| 253 | return va; |
|
| 254 | } |
|
| 255 | ||
| 256 | 70 | static VertexArray* sphereva = nil; |
| 257 | 23 | |
| 258 | 7 | + (VertexArray*) sharedSphere |
| 259 | { |
|
| 260 | 70 | VertexArray* va = sphereva; |
| 261 | 7 | if (!va) |
| 262 | { |
|
| 263 | va = [[VertexArray alloc] init]; |
|
| 264 | 70 | sphereva = va; |
| 265 | 7 | |
| 266 | 42 | unsigned londivisions = 72; |
| 267 | unsigned latdivisions = 36; |
|
| 268 | 7 | |
| 269 | va->numVertices = (londivisions+1)*(latdivisions+1); |
|
| 270 | 73 | PositionNormalTex3f3f2f* vertices = calloc(va->numVertices,sizeof(*vertices)); |
| 271 | va->_vertices = vertices; |
|
| 272 | va->vertexFormat = VA_FORMAT_POS3F_NORMAL3F_TEX2F; |
|
| 273 | 7 | |
| 274 | int soff = (latdivisions+1); |
|
| 275 | ||
| 276 | for (size_t i = 0; i <= londivisions; ++i) |
|
| 277 | { |
|
| 278 | float ti = (float)i/(float)londivisions; |
|
| 279 | float alpha = ti*2.0*M_PI; |
|
| 280 | float sini = sinf(alpha); |
|
| 281 | float cosi = cosf(alpha); |
|
| 282 | for (size_t j = 0; j <= latdivisions; ++j) |
|
| 283 | { |
|
| 284 | float tj = (float)j/(float)latdivisions; |
|
| 285 | float aj = tj*M_PI; |
|
| 286 | float sinj = sinf(aj); |
|
| 287 | float cosj = cosf(aj); |
|
| 288 | |
|
| 289 | 73 | vertices[i*soff + j].pos[0] = sinj*cosi; |
| 290 | vertices[i*soff + j].pos[1] = sinj*sini; |
|
| 291 | vertices[i*soff + j].pos[2] = cosj; |
|
| 292 | ||
| 293 | vertices[i*soff + j].normal[0] = sinj*cosi; |
|
| 294 | vertices[i*soff + j].normal[1] = sinj*sini; |
|
| 295 | vertices[i*soff + j].normal[2] = cosj; |
|
| 296 | ||
| 297 | vertices[i*soff + j].texcoord[0] = ti; |
|
| 298 | vertices[i*soff + j].texcoord[1] = tj; |
|
| 299 | 7 | } |
| 300 | } |
|
| 301 | ||
| 302 | va->numIndices = (londivisions)*(latdivisions+1)*2; |
|
| 303 | 73 | va->indices = calloc(2*va->numIndices,sizeof(*va->indices)); |
| 304 | 7 | |
| 305 | uint16_t* indices = va->indices; |
|
| 306 | |
|
| 307 | for (size_t i = 0; i < londivisions; ++i) |
|
| 308 | { |
|
| 309 | for (size_t j = 0; j <= latdivisions; ++j) |
|
| 310 | { |
|
| 311 | int x0 = i*soff + j; |
|
| 312 | int x1 = (i+1)*soff + j; |
|
| 313 | |
|
| 314 | indices[2*(i*soff + j) + 0] = x1; |
|
| 315 | indices[2*(i*soff + j) + 1] = x0; |
|
| 316 | } |
|
| 317 | } |
|
| 318 | |
|
| 319 | } |
|
| 320 | ||
| 321 | |
|
| 322 | |
|
| 323 | va->mode = GL_TRIANGLE_STRIP; |
|
| 324 | return va; |
|
| 325 | } |
|
| 326 | ||
| 327 | 70 | static VertexArray* xsemisphereva = nil; |
| 328 | ||
| 329 | 7 | + (VertexArray*) sharedXSemiSphere |
| 330 | { |
|
| 331 | 70 | VertexArray* va = xsemisphereva; |
| 332 | 7 | if (!va) |
| 333 | { |
|
| 334 | va = [[VertexArray alloc] init]; |
|
| 335 | 70 | xsemisphereva = va; |
| 336 | |
|
| 337 | 7 | |
| 338 | 42 | unsigned londivisions = 36; |
| 339 | unsigned latdivisions = 36; |
|
| 340 | 7 | |
| 341 | va->numVertices = (londivisions+1)*(latdivisions+1); |
|
| 342 | 73 | PositionNormalTex3f3f2f* vertices = calloc(va->numVertices,sizeof(*vertices)); |
| 343 | va->_vertices = vertices; |
|
| 344 | va->vertexFormat = VA_FORMAT_POS3F_NORMAL3F_TEX2F; |
|
| 345 | 7 | |
| 346 | int soff = (latdivisions+1); |
|
| 347 | ||
| 348 | for (size_t i = 0; i <= londivisions; ++i) |
|
| 349 | { |
|
| 350 | float ti = 0.5*(float)i/(float)londivisions - 0.25; |
|
| 351 | float alpha = ti*2.0*M_PI; |
|
| 352 | float sini = sinf(alpha); |
|
| 353 | float cosi = cosf(alpha); |
|
| 354 | for (size_t j = 0; j <= latdivisions; ++j) |
|
| 355 | { |
|
| 356 | float tj = (float)j/(float)latdivisions; |
|
| 357 | float aj = tj*M_PI; |
|
| 358 | float sinj = sinf(aj); |
|
| 359 | float cosj = cosf(aj); |
|
| 360 | |
|
| 361 | 73 | vertices[i*soff + j].pos[0] = sinj*cosi; |
| 362 | vertices[i*soff + j].pos[1] = sinj*sini; |
|
| 363 | vertices[i*soff + j].pos[2] = cosj; |
|
| 364 | ||
| 365 | vertices[i*soff + j].normal[0] = sinj*cosi; |
|
| 366 | vertices[i*soff + j].normal[1] = sinj*sini; |
|
| 367 | vertices[i*soff + j].normal[2] = cosj; |
|
| 368 | ||
| 369 | vertices[i*soff + j].texcoord[0] = ti; |
|
| 370 | vertices[i*soff + j].texcoord[1] = tj; |
|
| 371 | 7 | } |
| 372 | } |
|
| 373 | ||
| 374 | va->numIndices = (londivisions)*(latdivisions+1)*2; |
|
| 375 | 73 | va->indices = calloc(2*va->numIndices,sizeof(*va->indices)); |
| 376 | 7 | |
| 377 | uint16_t* indices = va->indices; |
|
| 378 | |
|
| 379 | for (size_t i = 0; i < londivisions; ++i) |
|
| 380 | { |
|
| 381 | for (size_t j = 0; j <= latdivisions; ++j) |
|
| 382 | { |
|
| 383 | int x0 = i*soff + j; |
|
| 384 | int x1 = (i+1)*soff + j; |
|
| 385 | |
|
| 386 | indices[2*(i*soff + j) + 0] = x1; |
|
| 387 | indices[2*(i*soff + j) + 1] = x0; |
|
| 388 | } |
|
| 389 | } |
|
| 390 | |
|
| 391 | } |
|
| 392 | ||
| 393 | |
|
| 394 | |
|
| 395 | va->mode = GL_TRIANGLE_STRIP; |
|
| 396 | return va; |
|
| 397 | } |
|
| 398 | ||
| 399 | 70 | + (void) releaseSharedObjects |
| 400 | { |
|
| 401 | cylinderva = nil; |
|
| 402 | diskva = nil; |
|
| 403 | quadva = nil; |
|
| 404 | sphereva = nil; |
|
| 405 | xsemisphereva = nil; |
|
| 406 | } |
|
| 407 | ||
| 408 | 7 | |
| 409 | 5 | - (id) init |
| 410 | { |
|
| 411 | if (!(self = [super init])) |
|
| 412 | return nil; |
|
| 413 | ||
| 414 | 38 | |
| 415 | usageHint = GL_STATIC_DRAW; |
|
| 416 | 73 | vertexFormat = VA_FORMAT_POS3F_NORMAL3F_TEX2F; |
| 417 | 70 | |
| 418 | float osVersion = [[[UIDevice currentDevice] systemVersion] floatValue]; |
|
| 419 | |
|
| 420 | if (osVersion >= 4.0f) |
|
| 421 | useVAO = YES; |
|
| 422 | 5 | |
| 423 | 74 | needsVertexBufferUpdate = YES; |
| 424 | needsIndexBufferUpdate = YES; |
|
| 425 | ||
| 426 | 5 | return self; |
| 427 | } |
|
| 428 | ||
| 429 | 70 | |
| 430 | 5 | - (void) dealloc |
| 431 | { |
|
| 432 | if (vertexBufferName) |
|
| 433 | glDeleteBuffers(1, &vertexBufferName); |
|
| 434 | 32 | if (indexBufferName) |
| 435 | glDeleteBuffers(1, &indexBufferName); |
|
| 436 | 70 | if (vertexArrayObject) |
| 437 | glDeleteVertexArraysOES(1, &vertexArrayObject); |
|
| 438 | 5 | |
| 439 | 73 | if (_vertices) |
| 440 | free(_vertices); |
|
| 441 | 5 | |
| 442 | 32 | if (indices) |
| 443 | free(indices); |
|
| 444 | ||
| 445 | 5 | } |
| 446 | ||
| 447 | 32 | - (id) initWithCoder: (NSCoder*) coder |
| 448 | { |
|
| 449 | if (!(self = [super init])) |
|
| 450 | return nil; |
|
| 451 | ||
| 452 | 38 | usageHint = [coder decodeIntegerForKey: @"usageHint"]; |
| 453 | 32 | mode = [coder decodeIntegerForKey: @"mode"]; |
| 454 | 73 | vertexFormat = [coder decodeIntegerForKey: @"vertexFormat"]; |
| 455 | 32 | numVertices = [coder decodeIntegerForKey: @"numVertices"]; |
| 456 | numIndices = [coder decodeIntegerForKey: @"numIndices"]; |
|
| 457 | |
|
| 458 | 73 | _vertices = calloc(_sizeofFormat(vertexFormat),numVertices); |
| 459 | indices = calloc(sizeof(*indices),numIndices); |
|
| 460 | 32 | |
| 461 | 73 | memcpy(_vertices, [[coder decodeObjectForKey: @"vertices"] bytes], _sizeofFormat(vertexFormat)*numVertices); |
| 462 | 32 | memcpy(indices, [[coder decodeObjectForKey: @"indices"] bytes], sizeof(*indices)*numIndices); |
| 463 | ||
| 464 | 70 | float osVersion = [[[UIDevice currentDevice] systemVersion] floatValue]; |
| 465 | |
|
| 466 | if (osVersion >= 4.0f) |
|
| 467 | useVAO = YES; |
|
| 468 | 32 | |
| 469 | 74 | needsVertexBufferUpdate = YES; |
| 470 | needsIndexBufferUpdate = YES; |
|
| 471 | ||
| 472 | 32 | return self; |
| 473 | } |
|
| 474 | ||
| 475 | - (void) encodeWithCoder: (NSCoder*) coder |
|
| 476 | { |
|
| 477 | 38 | [coder encodeInteger: usageHint forKey: @"usageHint"]; |
| 478 | 32 | [coder encodeInteger: mode forKey: @"mode"]; |
| 479 | 73 | [coder encodeInteger: vertexFormat forKey: @"vertexFormat"]; |
| 480 | 32 | [coder encodeInteger: numVertices forKey: @"numVertices"]; |
| 481 | [coder encodeInteger: numIndices forKey: @"numIndices"]; |
|
| 482 | 73 | [coder encodeObject: [NSData dataWithBytes: _vertices length: _sizeofFormat(vertexFormat)*numVertices] forKey: @"vertices"]; |
| 483 | 32 | [coder encodeObject: [NSData dataWithBytes: indices length: sizeof(*indices)*numIndices] forKey: @"indices"]; |
| 484 | } |
|
| 485 | ||
| 486 | 70 | - (void) setupArrayState |
| 487 | { |
|
| 488 | glBindBuffer(GL_ARRAY_BUFFER, vertexBufferName); |
|
| 489 | |
|
| 490 | if (indexBufferName) |
|
| 491 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferName); |
|
| 492 | 73 | else |
| 493 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
|
| 494 | 70 | |
| 495 | EAGLRenderingAPI api = [[EAGLContext currentContext] API]; |
|
| 496 | ||
| 497 | switch(api) |
|
| 498 | { |
|
| 499 | case kEAGLRenderingAPIOpenGLES2: |
|
| 500 | 73 | switch (vertexFormat) |
| 501 | { |
|
| 502 | case VA_FORMAT_POS3F_NORMAL3F_TEX2F: |
|
| 503 | glVertexAttribPointer(POSITION_ATTRIB_INDEX, 3, GL_FLOAT, GL_FALSE, sizeof(PositionNormalTex3f3f2f), (void*)offsetof(PositionNormalTex3f3f2f,pos)); |
|
| 504 | glVertexAttribPointer(NORMAL_ATTRIB_INDEX, 3, GL_FLOAT, GL_FALSE, sizeof(PositionNormalTex3f3f2f), (void*)offsetof(PositionNormalTex3f3f2f,normal)); |
|
| 505 | glVertexAttribPointer(TEXCOORD_ATTRIB_INDEX, 2, GL_FLOAT, GL_FALSE, sizeof(PositionNormalTex3f3f2f), (void*)offsetof(PositionNormalTex3f3f2f,texcoord)); |
|
| 506 | ||
| 507 | glEnableVertexAttribArray(POSITION_ATTRIB_INDEX); |
|
| 508 | glEnableVertexAttribArray(NORMAL_ATTRIB_INDEX); |
|
| 509 | 86 | glDisableVertexAttribArray(COLOR_ATTRIB_INDEX); |
| 510 | glEnableVertexAttribArray(TEXCOORD_ATTRIB_INDEX); |
|
| 511 | ||
| 512 | break; |
|
| 513 | case VA_FORMAT_POS3F_COL4B_TEX2F: |
|
| 514 | glVertexAttribPointer(POSITION_ATTRIB_INDEX, 3, GL_FLOAT, GL_FALSE, sizeof(PositionColorTex3f4b2f), (void*)offsetof(PositionColorTex3f4b2f,pos)); |
|
| 515 | glVertexAttribPointer(COLOR_ATTRIB_INDEX, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(PositionColorTex3f4b2f), (void*)offsetof(PositionColorTex3f4b2f,color)); |
|
| 516 | glVertexAttribPointer(TEXCOORD_ATTRIB_INDEX, 2, GL_FLOAT, GL_FALSE, sizeof(PositionColorTex3f4b2f), (void*)offsetof(PositionColorTex3f4b2f,texcoord)); |
|
| 517 | ||
| 518 | glEnableVertexAttribArray(POSITION_ATTRIB_INDEX); |
|
| 519 | glDisableVertexAttribArray(NORMAL_ATTRIB_INDEX); |
|
| 520 | glEnableVertexAttribArray(COLOR_ATTRIB_INDEX); |
|
| 521 | 73 | glEnableVertexAttribArray(TEXCOORD_ATTRIB_INDEX); |
| 522 | ||
| 523 | break; |
|
| 524 | case VA_FORMAT_POS3F_TEX2F: |
|
| 525 | glVertexAttribPointer(POSITION_ATTRIB_INDEX, 3, GL_FLOAT, GL_FALSE, sizeof(PositionTex3f2f), (void*)offsetof(PositionTex3f2f,pos)); |
|
| 526 | glVertexAttribPointer(TEXCOORD_ATTRIB_INDEX, 2, GL_FLOAT, GL_FALSE, sizeof(PositionTex3f2f), (void*)offsetof(PositionTex3f2f,texcoord)); |
|
| 527 | ||
| 528 | glEnableVertexAttribArray(POSITION_ATTRIB_INDEX); |
|
| 529 | glDisableVertexAttribArray(NORMAL_ATTRIB_INDEX); |
|
| 530 | 86 | glDisableVertexAttribArray(COLOR_ATTRIB_INDEX); |
| 531 | 73 | glEnableVertexAttribArray(TEXCOORD_ATTRIB_INDEX); |
| 532 | ||
| 533 | break; |
|
| 534 | case VA_FORMAT_POS3F: |
|
| 535 | glVertexAttribPointer(POSITION_ATTRIB_INDEX, 3, GL_FLOAT, GL_FALSE, sizeof(Position3f), (void*)offsetof(Position3f,pos)); |
|
| 536 | ||
| 537 | glEnableVertexAttribArray(POSITION_ATTRIB_INDEX); |
|
| 538 | glDisableVertexAttribArray(NORMAL_ATTRIB_INDEX); |
|
| 539 | 86 | glDisableVertexAttribArray(COLOR_ATTRIB_INDEX); |
| 540 | 73 | glDisableVertexAttribArray(TEXCOORD_ATTRIB_INDEX); |
| 541 | ||
| 542 | break; |
|
| 543 | default: |
|
| 544 | assert(0); |
|
| 545 | } |
|
| 546 | 70 | break; |
| 547 | ||
| 548 | case kEAGLRenderingAPIOpenGLES1: |
|
| 549 | 73 | switch (vertexFormat) |
| 550 | { |
|
| 551 | case VA_FORMAT_POS3F_NORMAL3F_TEX2F: |
|
| 552 | glNormalPointer(GL_FLOAT, sizeof(PositionNormalTex3f3f2f), (void*)offsetof(PositionNormalTex3f3f2f,normal)); |
|
| 553 | glTexCoordPointer(2, GL_FLOAT, sizeof(PositionNormalTex3f3f2f), (void*)offsetof(PositionNormalTex3f3f2f,texcoord)); |
|
| 554 | glVertexPointer(3, GL_FLOAT, sizeof(PositionNormalTex3f3f2f), (void*)offsetof(PositionNormalTex3f3f2f,pos)); |
|
| 555 | |
|
| 556 | glEnableClientState(GL_VERTEX_ARRAY); |
|
| 557 | glEnableClientState(GL_NORMAL_ARRAY); |
|
| 558 | 86 | glDisableClientState(GL_COLOR_ARRAY); |
| 559 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
|
| 560 | break; |
|
| 561 | |
|
| 562 | case VA_FORMAT_POS3F_COL4B_TEX2F: |
|
| 563 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(PositionColorTex3f4b2f), (void*)offsetof(PositionColorTex3f4b2f,color)); |
|
| 564 | glTexCoordPointer(2, GL_FLOAT, sizeof(PositionColorTex3f4b2f), (void*)offsetof(PositionColorTex3f4b2f,texcoord)); |
|
| 565 | glVertexPointer(3, GL_FLOAT, sizeof(PositionColorTex3f4b2f), (void*)offsetof(PositionColorTex3f4b2f,pos)); |
|
| 566 | |
|
| 567 | glEnableClientState(GL_VERTEX_ARRAY); |
|
| 568 | glDisableClientState(GL_NORMAL_ARRAY); |
|
| 569 | glEnableClientState(GL_COLOR_ARRAY); |
|
| 570 | 73 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| 571 | break; |
|
| 572 | |
|
| 573 | case VA_FORMAT_POS3F_TEX2F: |
|
| 574 | glTexCoordPointer(2, GL_FLOAT, sizeof(PositionTex3f2f), (void*)offsetof(PositionTex3f2f,texcoord)); |
|
| 575 | glVertexPointer(3, GL_FLOAT, sizeof(PositionTex3f2f), (void*)offsetof(PositionTex3f2f,pos)); |
|
| 576 | |
|
| 577 | glEnableClientState(GL_VERTEX_ARRAY); |
|
| 578 | glDisableClientState(GL_NORMAL_ARRAY); |
|
| 579 | 86 | glDisableClientState(GL_COLOR_ARRAY); |
| 580 | 73 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| 581 | break; |
|
| 582 | |
|
| 583 | case VA_FORMAT_POS3F: |
|
| 584 | glVertexPointer(3, GL_FLOAT, sizeof(Position3f), (void*)offsetof(Position3f,pos)); |
|
| 585 | |
|
| 586 | glEnableClientState(GL_VERTEX_ARRAY); |
|
| 587 | glDisableClientState(GL_NORMAL_ARRAY); |
|
| 588 | 86 | glDisableClientState(GL_COLOR_ARRAY); |
| 589 | 73 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| 590 | break; |
|
| 591 | default: |
|
| 592 | assert(0); |
|
| 593 | } |
|
| 594 | 70 | break; |
| 595 | |
|
| 596 | default: |
|
| 597 | [[NSException exceptionWithName: @"com.elmonkey.invalidShader" reason: @" OpenGL ES API selected not supported by VertexArray." userInfo: nil] raise]; |
|
| 598 | break; |
|
| 599 | } |
|
| 600 | } |
|
| 601 | ||
| 602 | ||
| 603 | 5 | - (void) generateVBO |
| 604 | { |
|
| 605 | 71 | BOOL regenVAO = !vertexBufferName && useVAO; |
| 606 | ||
| 607 | 5 | if (!vertexBufferName) |
| 608 | { |
|
| 609 | glGenBuffers(1, &vertexBufferName); |
|
| 610 | 86 | glBindBuffer(GL_ARRAY_BUFFER, vertexBufferName); |
| 611 | glBufferData(GL_ARRAY_BUFFER, _sizeofFormat(vertexFormat)*numVertices, _vertices, usageHint); |
|
| 612 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
|
| 613 | 74 | } |
| 614 | if (needsVertexBufferUpdate) |
|
| 615 | { |
|
| 616 | 5 | glBindBuffer(GL_ARRAY_BUFFER, vertexBufferName); |
| 617 | 86 | glBufferSubData(GL_ARRAY_BUFFER, 0, _sizeofFormat(vertexFormat)*numVertices, _vertices); |
| 618 | 73 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 619 | 74 | needsVertexBufferUpdate = NO; |
| 620 | } |
|
| 621 | if (!indexBufferName && numIndices) |
|
| 622 | { |
|
| 623 | glGenBuffers(1, &indexBufferName); |
|
| 624 | 86 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferName); |
| 625 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, 2*numIndices, indices, usageHint); |
|
| 626 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
|
| 627 | 74 | } |
| 628 | if (indexBufferName && needsIndexBufferUpdate) |
|
| 629 | { |
|
| 630 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferName); |
|
| 631 | 86 | glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, 2*numIndices, indices); |
| 632 | 74 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| 633 | needsIndexBufferUpdate = NO; |
|
| 634 | } |
|
| 635 | ||
| 636 | 70 | if (!vertexArrayObject && useVAO) |
| 637 | { |
|
| 638 | glGenVertexArraysOES(1, &vertexArrayObject); |
|
| 639 | 71 | regenVAO = YES; |
| 640 | } |
|
| 641 | if (regenVAO) |
|
| 642 | { |
|
| 643 | 70 | glBindVertexArrayOES(vertexArrayObject); |
| 644 | |
|
| 645 | [self setupArrayState]; |
|
| 646 | glBindVertexArrayOES(0); |
|
| 647 | } |
|
| 648 | 5 | } |
| 649 | ||
| 650 | 39 | - (void) convertTriangleIndicesToLines |
| 651 | { |
|
| 652 | 74 | uint16_t* tris = NULL; |
| 653 | @synchronized(self) |
|
| 654 | 39 | { |
| 655 | 74 | tris = indices; |
| 656 | indices = calloc(sizeof(*indices), numIndices*2); |
|
| 657 | |
|
| 658 | for (size_t i = 0; i < numIndices/3; ++i) |
|
| 659 | { |
|
| 660 | indices[6*i+0] = tris[3*i+0]; |
|
| 661 | indices[6*i+1] = tris[3*i+1]; |
|
| 662 | indices[6*i+2] = tris[3*i+1]; |
|
| 663 | indices[6*i+3] = tris[3*i+2]; |
|
| 664 | indices[6*i+4] = tris[3*i+2]; |
|
| 665 | indices[6*i+5] = tris[3*i+0]; |
|
| 666 | } |
|
| 667 | numIndices *= 2; |
|
| 668 | mode = GL_LINES; |
|
| 669 | needsIndexBufferUpdate = YES; |
|
| 670 | 39 | } |
| 671 | free(tris); |
|
| 672 | } |
|
| 673 | 40 | - (void) convertPseudoQuadIndicesToLines |
| 674 | { |
|
| 675 | 74 | uint16_t* tris = NULL; |
| 676 | @synchronized(self) |
|
| 677 | 40 | { |
| 678 | 74 | tris = indices; |
| 679 | indices = calloc(sizeof(*indices), numIndices*2); |
|
| 680 | size_t ii = 0; |
|
| 681 | for (size_t i = 0; i < numIndices/3; ++i) |
|
| 682 | { |
|
| 683 | indices[ii++] = tris[3*i+0]; |
|
| 684 | indices[ii++] = tris[3*i+1]; |
|
| 685 | indices[ii++] = tris[3*i+2]; |
|
| 686 | indices[ii++] = tris[3*i+0]; |
|
| 687 | } |
|
| 688 | numIndices = ii; |
|
| 689 | mode = GL_LINES; |
|
| 690 | needsIndexBufferUpdate = YES; |
|
| 691 | 40 | } |
| 692 | free(tris); |
|
| 693 | } |
|
| 694 | ||
| 695 | 39 | |
| 696 | 5 | - (void) draw |
| 697 | { |
|
| 698 | 88 | if (!numVertices) |
| 699 | return; |
|
| 700 | |
|
| 701 | 74 | @synchronized(self) |
| 702 | { |
|
| 703 | ||
| 704 | 5 | [self generateVBO]; |
| 705 | ||
| 706 | 74 | if (useVAO) |
| 707 | { |
|
| 708 | glBindVertexArrayOES(vertexArrayObject); |
|
| 709 | } |
|
| 710 | else |
|
| 711 | { |
|
| 712 | [self setupArrayState]; |
|
| 713 | } |
|
| 714 | |
|
| 715 | if (!indexBufferName) |
|
| 716 | glDrawArrays(mode, 0, numVertices); |
|
| 717 | else |
|
| 718 | glDrawElements(mode, numIndices, GL_UNSIGNED_SHORT, (void*)0); |
|
| 719 | |
|
| 720 | } |
|
| 721 | ||
| 722 | 70 | if (useVAO) |
| 723 | glBindVertexArrayOES(0); |
|
| 724 | 5 | |
| 725 | 21 | GLenum err = glGetError(); |
| 726 | if(err) |
|
| 727 | { |
|
| 728 | assert(err); |
|
| 729 | }; |
|
| 730 | 5 | } |
| 731 | ||
| 732 | 89 | - (void) drawRangeFrom: (int) fromi to: (int) toi |
| 733 | { |
|
| 734 | int numi = toi-fromi; |
|
| 735 | assert(numi >= 0); |
|
| 736 | assert(fromi >= 0); |
|
| 737 | |
|
| 738 | @synchronized(self) |
|
| 739 | { |
|
| 740 | ||
| 741 | [self generateVBO]; |
|
| 742 | ||
| 743 | if (useVAO) |
|
| 744 | { |
|
| 745 | glBindVertexArrayOES(vertexArrayObject); |
|
| 746 | } |
|
| 747 | else |
|
| 748 | { |
|
| 749 | [self setupArrayState]; |
|
| 750 | } |
|
| 751 | |
|
| 752 | if (!indexBufferName) |
|
| 753 | { |
|
| 754 | 96 | assert(toi <= (int)numVertices); |
| 755 | 89 | glDrawArrays(mode, fromi, numi); |
| 756 | } |
|
| 757 | else |
|
| 758 | { |
|
| 759 | 96 | assert(toi <= (int)numIndices); |
| 760 | 89 | glDrawElements(mode, numi, GL_UNSIGNED_SHORT, (void*)(2*fromi)); |
| 761 | } |
|
| 762 | } |
|
| 763 | ||
| 764 | if (useVAO) |
|
| 765 | glBindVertexArrayOES(0); |
|
| 766 | |
|
| 767 | GLenum err = glGetError(); |
|
| 768 | if(err) |
|
| 769 | { |
|
| 770 | assert(err); |
|
| 771 | }; |
|
| 772 | } |
|
| 773 | ||
| 774 | 15 | - (void) applyVertexTransform: (m16) m |
| 775 | { |
|
| 776 | 74 | @synchronized(self) |
| 777 | 73 | { |
| 778 | 74 | switch (vertexFormat) |
| 779 | { |
|
| 780 | case VA_FORMAT_POS3F_NORMAL3F_TEX2F: |
|
| 781 | { |
|
| 782 | PositionNormalTex3f3f2f* vertices = _vertices; |
|
| 783 | for (size_t i = 0; i < numVertices; ++i) |
|
| 784 | { |
|
| 785 | v3 v = {{vertices[i].pos[0], vertices[i].pos[1], vertices[i].pos[2]}}; |
|
| 786 | v = mtransformpos3(m, v); |
|
| 787 | vertices[i].pos[0] = v.a[0]; |
|
| 788 | vertices[i].pos[1] = v.a[1]; |
|
| 789 | vertices[i].pos[2] = v.a[2]; |
|
| 790 | } |
|
| 791 | |
|
| 792 | break; |
|
| 793 | } |
|
| 794 | 86 | case VA_FORMAT_POS3F_COL4B_TEX2F: |
| 795 | { |
|
| 796 | PositionColorTex3f4b2f* vertices = _vertices; |
|
| 797 | for (size_t i = 0; i < numVertices; ++i) |
|
| 798 | { |
|
| 799 | v3 v = {{vertices[i].pos[0], vertices[i].pos[1], vertices[i].pos[2]}}; |
|
| 800 | v = mtransformpos3(m, v); |
|
| 801 | vertices[i].pos[0] = v.a[0]; |
|
| 802 | vertices[i].pos[1] = v.a[1]; |
|
| 803 | vertices[i].pos[2] = v.a[2]; |
|
| 804 | } |
|
| 805 | |
|
| 806 | break; |
|
| 807 | } |
|
| 808 | 74 | case VA_FORMAT_POS3F_TEX2F: |
| 809 | { |
|
| 810 | PositionTex3f2f* vertices = _vertices; |
|
| 811 | for (size_t i = 0; i < numVertices; ++i) |
|
| 812 | { |
|
| 813 | v3 v = {{vertices[i].pos[0], vertices[i].pos[1], vertices[i].pos[2]}}; |
|
| 814 | v = mtransformpos3(m, v); |
|
| 815 | vertices[i].pos[0] = v.a[0]; |
|
| 816 | vertices[i].pos[1] = v.a[1]; |
|
| 817 | vertices[i].pos[2] = v.a[2]; |
|
| 818 | } |
|
| 819 | |
|
| 820 | break; |
|
| 821 | } |
|
| 822 | case VA_FORMAT_POS3F: |
|
| 823 | { |
|
| 824 | Position3f* vertices = _vertices; |
|
| 825 | for (size_t i = 0; i < numVertices; ++i) |
|
| 826 | { |
|
| 827 | v3 v = {{vertices[i].pos[0], vertices[i].pos[1], vertices[i].pos[2]}}; |
|
| 828 | v = mtransformpos3(m, v); |
|
| 829 | vertices[i].pos[0] = v.a[0]; |
|
| 830 | vertices[i].pos[1] = v.a[1]; |
|
| 831 | vertices[i].pos[2] = v.a[2]; |
|
| 832 | } |
|
| 833 | |
|
| 834 | break; |
|
| 835 | } |
|
| 836 | default: |
|
| 837 | assert(0); |
|
| 838 | } |
|
| 839 | needsVertexBufferUpdate = YES; |
|
| 840 | 73 | } |
| 841 | } |
|
| 842 | ||
| 843 | - (void) disposeOfNormals |
|
| 844 | { |
|
| 845 | 74 | @synchronized(self) |
| 846 | 73 | { |
| 847 | 74 | switch (vertexFormat) |
| 848 | { |
|
| 849 | case VA_FORMAT_POS3F_NORMAL3F_TEX2F: |
|
| 850 | { |
|
| 851 | PositionNormalTex3f3f2f* vertices = _vertices; |
|
| 852 | PositionTex3f2f* nvertices = calloc(sizeof(*nvertices),numVertices); |
|
| 853 | for (size_t i = 0; i < numVertices; ++i) |
|
| 854 | { |
|
| 855 | nvertices[i].pos[0] = vertices[i].pos[0]; |
|
| 856 | nvertices[i].pos[1] = vertices[i].pos[1]; |
|
| 857 | nvertices[i].pos[2] = vertices[i].pos[2]; |
|
| 858 | nvertices[i].texcoord[0] = vertices[i].texcoord[0]; |
|
| 859 | nvertices[i].texcoord[1] = vertices[i].texcoord[1]; |
|
| 860 | } |
|
| 861 | free(vertices); |
|
| 862 | _vertices = nvertices; |
|
| 863 | vertexFormat = VA_FORMAT_POS3F_TEX2F; |
|
| 864 | |
|
| 865 | needsVertexBufferUpdate = YES; |
|
| 866 | break; |
|
| 867 | } |
|
| 868 | 86 | case VA_FORMAT_POS3F_COL4B_TEX2F: |
| 869 | { |
|
| 870 | break; |
|
| 871 | } |
|
| 872 | 74 | case VA_FORMAT_POS3F_TEX2F: |
| 873 | { |
|
| 874 | break; |
|
| 875 | } |
|
| 876 | case VA_FORMAT_POS3F: |
|
| 877 | { |
|
| 878 | break; |
|
| 879 | } |
|
| 880 | default: |
|
| 881 | assert(0); |
|
| 882 | } |
|
| 883 | 73 | } |
| 884 | 15 | } |
| 885 | ||
| 886 | 75 | - (size_t) memoryUsage |
| 887 | { |
|
| 888 | 94 | return malloc_size((__bridge void*)self) + _sizeofFormat(vertexFormat)*numVertices*2 + sizeof(*indices)*numIndices; |
| 889 | 75 | } |
| 890 | 15 | |
| 891 | 77 | @synthesize numVertices; |
| 892 | ||
| 893 | 5 | @end |
| 894 | ||
| 895 |
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