bzr branch
/browse/iphone/common
| Line | Revision | Contents |
| 1 | 20 | // |
| 2 | // ES2Shader.h |
|
| 3 | // |
|
| 4 | // Created by döme on 08.08.2009. |
|
| 5 | // |
|
| 6 | ||
| 7 | 54 | /* |
| 8 | * Copyright (c) 2009 Doemoetoer Gulyas. |
|
| 9 | * All rights reserved. |
|
| 10 | * |
|
| 11 | * Redistribution and use in source and binary forms, with or without |
|
| 12 | * modification, are permitted provided that the following conditions |
|
| 13 | * are met: |
|
| 14 | * 1. Redistributions of source code must retain the above copyright |
|
| 15 | * notice, this list of conditions and the following disclaimer. |
|
| 16 | * 2. Redistributions in binary form must reproduce the above copyright |
|
| 17 | * notice, this list of conditions and the following disclaimer in the |
|
| 18 | * documentation and/or other materials provided with the distribution. |
|
| 19 | * 3. The name of the author may not be used to endorse or promote products |
|
| 20 | * derived from this software without specific prior written permission. |
|
| 21 | * |
|
| 22 | * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR |
|
| 23 | * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
|
| 24 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
|
| 25 | * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, |
|
| 26 | * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT |
|
| 27 | * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
|
| 28 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
|
| 29 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
| 30 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
|
| 31 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
| 32 | */ |
|
| 33 | ||
| 34 | 20 | #import <Foundation/Foundation.h> |
| 35 | ||
| 36 | #import <OpenGLES/ES2/gl.h> |
|
| 37 | ||
| 38 | #import "ESShader.h" |
|
| 39 | ||
| 40 | @interface ES2Shader : ESShader |
|
| 41 | { |
|
| 42 | 85 | int textureMatrixLoc, normalMatrixLoc, modelviewMatrixLoc, projectionMatrixLoc, colorLoc; |
| 43 | 20 | |
| 44 | GLuint programObj, vsShader, fsShader; |
|
| 45 | 70 | |
| 46 | 83 | NSString* vertexShaderName; |
| 47 | NSString* fragmentShaderName; |
|
| 48 | |
|
| 49 | 70 | NSMutableDictionary* uniformDict; |
| 50 | 20 | } |
| 51 | ||
| 52 | - (id) initWithVertexShaderString: (NSString*) vs fragmentShaderString: (NSString*) fs; |
|
| 53 | - (id) initWithVertexShaderFile: (NSString*) vs fragmentShaderFile: (NSString*) fs; |
|
| 54 | ||
| 55 | 70 | - (void) setUniformInteger: (GLint) i named: (NSString*) name; |
| 56 | - (void) setUniformFloat: (float) f named: (NSString*) name; |
|
| 57 | - (void) setUniformFloat: (float*) f count: (int) count named: (NSString*) name; |
|
| 58 | ||
| 59 | 20 | @end |
| 60 |
Loggerhead 1.17 is a web-based interface for Bazaar branches