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(root)/iphone/common : /source/ES2Shader.h (revision 96)

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//
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//  ES2Shader.h
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//
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//  Created by döme on 08.08.2009.
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//
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/*
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 * Copyright (c) 2009 Doemoetoer Gulyas.
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 * All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 * 1. Redistributions of source code must retain the above copyright
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 *    notice, this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright
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 *    notice, this list of conditions and the following disclaimer in the
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 *    documentation and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#import <Foundation/Foundation.h>
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#import <OpenGLES/ES2/gl.h>
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#import "ESShader.h"
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@interface ES2Shader : ESShader
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{
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	int textureMatrixLoc, normalMatrixLoc, modelviewMatrixLoc, projectionMatrixLoc, colorLoc;
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	GLuint programObj, vsShader, fsShader;
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	NSString* vertexShaderName;
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	NSString* fragmentShaderName;
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	NSMutableDictionary* uniformDict;
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}
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- (id) initWithVertexShaderString: (NSString*) vs fragmentShaderString: (NSString*) fs;
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- (id) initWithVertexShaderFile: (NSString*) vs fragmentShaderFile: (NSString*) fs;
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- (void) setUniformInteger: (GLint) i named: (NSString*) name;
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- (void) setUniformFloat: (float) f named: (NSString*) name;
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- (void) setUniformFloat: (float*) f count: (int) count named: (NSString*) name;
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@end
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